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Look Development Artist


We are looking for several Look Development Artists to help us build amazing characters, props and environments. This is a back-end generalist position, which requires skills in texturing, look development and lighting for assets, full-CG environments and shots. 

Principal Duties and Responsibilities:

  • Works with modelers and texture artists to establish the final look for a range of CG assets.
  • Ensures proper optimization, sets up proper level of detail handling and guides his or her asset through lighting with feedback from supervisors and the lighting team.
  • Provides rough, preliminary composites of renders for dailies and reviews.
  • Work with and support the Lead Lighter and CG Supervisor to fulfill the creative vision of the show.
  • Work closely with other artists under tight production schedules.
  • Lends insight to CG Supervisors, TDs and render wranglers to help correct pipeline inefficiencies.
  • Respond quickly to the needs of management and clients.

Qualifications include:

  • Expert knowledge of Katana, Maya and Nuke.
  • Knowledge of texturing and painting packages (Mari, zBrush, Mudbox) an asset
  • Strong technical understanding of shading in render packages such as Renderman, vRay, Arnold
  • Production experience with Renderman shaders and lighting situations a plus.
  • Demonstrated ability to communicate creative and technical thoughts and ideas.
  • Ability to improvise and problem-solve.
  • Experience in Linux an asset.
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